...biomechanics software that is
more powerful, more flexible, more intuitive
- Supporting translational research
- Enabling hybrid motion capture
- Creating turn-key mobile solutions
Take your research protocol into the classroom, clinic, factory or field.
Create applications quickly & easily.
Utilize an icon driven interface to ensure your protocol is implemented as intended.
Combine two kinematic tracking technologies to create powerful solutions that utilize the advantage of each.
Use optical systems to define more precise anatomically based models and then track the subject with IMU sensors.
Use IMU sensors together with optical systmes when line of sight can not be maintained.
Use mini electromagnetic sensors to track finger movement while using optical camera systems to track full body motion.
The MotionMonitor is a turnkey 3D motion capture system with software for biomechanics research and rehabilitation. It is designed to synchronously collect data in realtime from hardware that includes optical trackers, inertial measurement units, EMG sensors, force plates, hand transducers, EEG systems, digital video, event markers, other analog devices, virtual reality displays and haptic devices. Data generated from a rich collection of analytical tools are immediately available for playback with graphical displays of all data outputs and stunning 3D computer graphics and subject animations. Real-time measurement of visual, auditory and haptic stimuli; monitoring of brain activity; measurement of eye movement, muscle recruitment and external forces acting on the body; and reporting of the subject's resultant kinematic movement and joint forces are achieved using the broadest range of hardware available in the market.
AND NOW INTRODUCING
The MotionMonitor xGen with markerless motion capture. Multiple high-speed video cameras are calibrated and synchronized with peripheral devices. Markerless kinematic and kinetic data can be easily compared to other technologies, like marker-based tracking, and inertial sensors. To learn more, see The MotionMonitor Markerless Integration Press Release and the short video below.
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Reuben Burch and the interdisciplinary team within Mississippi State University's Athlete Engineering Research Lab (AERL) are leading the way on wearable technology and human assessment and performance.
Dan Feeney leads the research team at BOA Technology's Performance Fit Lab where they evaluate performance improvement resulting from the BOA Fit System enhancement to traditional shoe design for sports and workware.Dr. Dan Feeney
Beth Smith leads the Infant Neurromotor Control Lab at Children's Hospital in Los Angeles where she studies early brain development in children. She uses technology in novel ways to add to the basic science of early brain development.
Jim Thomas is a Professor of Physical Therapy and Director of the Motor Control Lab at Virginia Commonwealth Univerersity. He has been on the leading edge of research on the use of Virtual Reality to address back pain.