Neuroscience and Rehabilitation


Evaluate the effectiveness of motor learning rehabilitative techniques

Neuroscience and Rehabilitation

The MotionMonitor® for Neuroscience & Rehabilitation was designed with two purposes in mind:

  • To provide tools that simplify neurological studies of reaching with emphasis on subject's adaptation to perturbation of visual stimuli and sensorimotor feedback using stereoscopic visualization with haptic devices.
  • To provide tools to evaluate the effectiveness of motor learning rehabilitative techniques including interactive robotic therapy and augmented VR.

Presentation & Analysis Software

  • Present multiple targets in a virtual 3D space specifying color, size, and location using simple drop-down menus. Targets can be persistent in fixed locations or transition from location to location at fixed or random speeds. Targets can transition conditionally based on user specifications.
  • Synchronously collect kinematic and kinetic data such as positions, orientations, velocities, and forces.
  • Apply any combination of raw or processed data to drive a tracking or "chase" cursor. For example, the position of a hand or finger might be used in motor control studies while a combination of EMG signals or joint angles could be used for rehabilitation purposes.
  • Present perturbated images of target and/or cursor locations using user-defined equations that modify any raw or processed data.
  • Use haptic devices to provide assistive forces during motor learning rehabilitation exercises. Generate resistive forces to arm and hand movements during neurological studies of adaptation to perturbated sensorimotor feedback.
  • Normalize, average, and compute standard deviations with a single mouse click. Export all raw or processed data for use in other software.
  • No programming is required with The MotionMonitor's® extensive system of intuitive drop down data menus. Users may also define their own data using standard math notation and a complete set of math, trigonometric, vector, and Boolean operators.

Hardware Features

  • The MotionMonitor® base unit eases co-location of immersive display, head tracker and haptic device through easy to follow drop down menus. Integrated head trackers provide head compensation to the immersive display for unrestricted head motion during viewing.
  • Add any of the family of Phantom haptic devices to provide assistive and/or resistive forces to the subject's experience. The full family of Sensable haptic devices from the Omni for hand motions to the Phantom 3.0 for full arm movement are supported by The MotionMonitor®.
  • Large stereoscopic workspaces with half-silvered mirrors permit control over the display of actual hand and arm motion. Measuring 800 by 600 millimeters with 800x600 resolution and 120Hz refresh rates from DLP projectors ensure bright sharp images.
  • Optional kinematic trackers from Ascension, Polhemus, Motion Analysis Corp, Qualisys, and Optotrak are easily integrated to monitor subject hand, arm, trunk, and head positions.
  • The A/D Option provides 16 channels of analog input from EMG, EEG, and force transducers.

Visit the Biofeedback page for more information on The MotionMonitor Biofeedback Module.

Visit the Virtual Reality page for more information on VR presentation in The MotionMonitor.

 Click here to watch videos of Neuroscience data collections

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