Virtual Reality


Train or drive rehab for Sports Analysis, Neuroscience, or Physical Therapy.

Virtual Reality

  • Conduct motor-control and stimulus response studies with audio and visual cues using either a 3-D immersive stereoscopic display.or projection screen.
  • Enhance subject experience with head compensation for freedom of head movement. Track head position and orientation using any of the supported kinematic tracking technologies. 
  • Generate discrete or randomized targets.
  • Provide visual and audio "pacing" signals for timed exercises.
  • Present 3D objects ranging from simple geormetric shapes to real-wrold objects such as coffee cups. 
  • Display perspective with background surfaces such as titled floors.
  • Emply The MotionMonitor co-location routines to ensure a veridical display of 3D objects.
  • Utilize WorldViz for presentation of complex virtual enviroments.
  • Introduce perturbations for adaptation and learning paradigms..

Here a subject reaches for a virtual object when presented in the stereoscopic workspace. The kinematic data is collected synchronously with the display of the objects so that the error and reaction time can be analyzed after collection.

The MotionMonitor Virtual Reality is used with Vicon Bonita cameras to study how a subject catches a ball in 3D. As a viewer, we see the ball as 2 images, but because the subject is wearing Shutter Glasses, he sees the ball as one 3D object coming out of the screen. The MotionMonitor Biofeedback Module allows the user to control the dimensions and timing of 3D targets. All data is captured during the biofeedback trial so that the subject's kinematic data, accuracy and timing can be analyzed after the collection. 

Watch a live Virtual Reality collection from The MotionMonitor® software


Click here to watch more videos of Neuroscience data collections